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Thread Statistics | Show CCP posts - 9 post(s) |

Valadeya uthanaras
Corp 1 Allstars PuPPet MasTers
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Posted - 2009.03.31 21:04:00 -
[1]
Lots of love for the update, you good CCP Chronosis is a god at listening to your players and we gonna make duct tape altar in our room to worship you.
You are giving it pretty much what we asked for at least a year
on the other side , might you consider giving this tasty ship at least the t1 hull armor/sheild/structure amount so we are more willing to put it on the field cause atm its paperthin for a bs ^^
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Valadeya uthanaras
Corp 1 Allstars PuPPet MasTers
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Posted - 2009.04.02 16:24:00 -
[2]
Again lots of <3 CCP Chronotis
but on a more serious note, I fail to see how a covert cloak would make the ship into overpowered:
It doesnt have a very large tank
With covert cloak having a 30 sec delay , you cannot achieve, especially in a battleship, a uncloak/fire/cloak without having significant chance of getting caught and losing a really expensive toy
a covert cloak will mean:
get a real bonus instead of the cloaking speed one (lots of love could generate from there - and help us to use them in real fight)
get around the extremely low jump range problem , with high risk
make them more stealthy and reduce de extent of the signature resolution problem
as for tactic , well , with the new bombers , they could become tool of mass fun ... but never getting the fun themselve .... unless they get something so its less crazy risky to put them on the feild with their pre-nerfed stats
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Valadeya uthanaras
Corp 1 Allstars PuPPet MasTers
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Posted - 2009.04.14 13:53:00 -
[3]
Originally by: CCP Chronotis
yes, this is a good summary of the changes which will be in Apocrypha 1.1. As mentioned previously, we are not done yet with the black ops and the discussion here has been very useful. More changes will come in the future.
Any bonus insight you could give us about the "more change part" , because even if you did solve the main problem (aka jump into cyno jammed and lower fuel use) there is mainly 3 points that come very often in this very civilized discussion:
1. Jump range increase (aka need at least 6-7.5)? 2. Covert ops cloak , any tought? 3. More resist/survivability ?
I will pray for more change in those direction to the tape altar i made (should put a pick somewhere i guess) and hopefully you will "let go" of a bit of intel to feed our hunger 
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Valadeya uthanaras
Corp 1 Allstars PuPPet MasTers
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Posted - 2009.04.15 14:16:00 -
[4]
Originally by: super bomberman
It can jump to a normal cyno, why can't it bridge to 1 as well? (including cyno gens)
well I tested on current TQ , and you can both bridge and jump to regular " 5 mins" cyno
Didnt test for cyno gens , but I asume you can also bridge and jump to them ( from click right , i got cyno gens listed )
Maybe they changed it on SiSi tought , if they did , it would be easily understandable to promote the use of covert cyno, only problem with covert cyno is you cannot bridge and jump to same cyno, not enaught time
maybe increase covert cyno to 45 sec?
Valadeya
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